Compositing & FX
JoelFenn
Junior compositing and FX artist · Houdini & Nuke
About
I'm a Belfast Based FX artist with compositing experience working mainly in Houdini and Nuke. What interests me is the join between the two, - a simulation is only worth as much as the shot it ends up in, so I like carrying work the whole way through: building the sim, then tracking, projecting, keying and grading it until it sits in the plate properly.
Most of the reel above is that process end to end. The helicopter sequence started as survey data and card geometry, then finished as a destruction sim with projected footage; the asteroid shot was sculpted in Blender, textured in Substance, simulated in Houdini and put together in Nuke.
I graduated from 3D Computer Animation and Visual Effects at Manchester Metropolitan University in July 2026, and I'm looking for junior FX Studio work.
Compositing
- Keying and despill
- Roto and paint
- 3D tracking and matchmove
- Camera projection
- Grading and integration
FX
- Pyro and smoke
- Rigid body destruction
- FLIP and whitewater
- Vellum
- Ocean spectra
Software
- Nuke
- Houdini
- Maya
- Blender
- Substance 3D Painter
Full breakdowns
Longer versions of the shots in the reel, with each stage shown in full.